Welcome

 

 

ABOUT
VENOM Software originated in 1999, when programmers used to send software
and games burned on compact discs to popular PC magazines like PC Games or
PC Action in the hope that their game would make it onto the cover CD.
The software label is related to the founder's coder pseudonym venom.

Born in Berlin (Germany), venom studied computer science at the Berlin Institute of
Technology
and works since 2005 for several well known international companies,
currently as Lead Software Engineer in a 3D rendering team.

Most of his spare time productions are demos, games and other realtime rendered
entertainment software using self-made software/hardware accelerated 3D engines.
They are a mix of fantasy, graphic effects, fun, digital sound and art.

 

 

IT Background

C++

Java

Lua

Objective C

Free Pascal

Assembler

Opal (developed at my university)

J2ME

JavaScript

OpenGL

3ds Max

XML

HTML

CSS

PHP

MySQL

phpMyAdmin

HeidiSQL

MySQL Administrator

Paint Shop Pro

Photoshop

Paint.NET

Visual Studio

Qt Creator

Eclipse

IntelliJ IDEA

Apache

JBoss

JBoss Seam

Audacity

Avidemux

VirtualDub

Subversion (SVN)

TortoiseSVN

Mercurial

TortoiseHG

Git (including GUIs like SmartGit, SourceTree, GitKraken, gitk etc.)

Gerrit

TortoiseHG

Concurrent Versions System (CVS)

LaTeX, MiKTeX, TeXnicCenter

Jenkins (and other CI systems)

IncrediBuild

SmartBear Collaborator

Crucible

Jira (and other bug trackers)

CMake

Make

Ninja

 

 

 

.: PROGRAMMING HISTORY :.
2010-2018, despite a lack of spare time, a new 3D engine VGFXOpenGL v.2.0 was
developed and the demo
Revelation 20 was released to showcase the new engine.
2009, the first person ego shooter Lone Wolf 3 was released after 4 years of
development in spare time.
2004, VGFXOpenGL v.1.0 was ready to start the development of the first person
3D shooter
Lone Wolf 3. Also released the game intro as a separate Demo07.
2003, development of VGFXOpenGL v.1.0 started and the engine was used for Demo06.
2000-2002, released Demo01, Demo02, Demo03, Demo04, Demo05 and the action game
Lone Wolf 2. All the productions used an in-house software 3D engine written in
Assembler and Free Pascal.
1999, the game Lone Wolf I was released.

After that, VENOM Software decided to abandon Borland Pascal GDI and developed
an in-house SVGA (16 Bit) graphics unit based on the VESA VBE 2.0 standard.
The unit supported the Linear Frame Buffer (LFB) and optional the old bank
switching technique.

The first version was called
VenomGFX, followed by VGFX which included an
own software 3D engine written in Assembler and Free Pascal.
1998, the pixel based action game Invasion 2 was released using the Borland
Pascal GDI. This time, the player controlled a space fighter instead of a tank.
Invasion 2 was presented on the PC GAMES Cover-CD Issue 12/1999.
Invasion 2
1997, the pixel based action game Tank Leader 2 was released and everything
was now done in graphic mode using the Borland Pascal GDI.
TankLeader 2
1996, the first pixel based action game Tank Leader 1 was released using the
Borland Pascal GDI to enter a 640x480 pixel graphic mode with 16 colors.
TankLeader 1
1995, venom was 13 years young and released the first game Invasion.
The game was running in text mode and the space ships were made of ASCII codes.
Unfortunately all sources and binaries are lost, so no screenshot here ;(

 

 

 



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