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.: PROGRAMMING HISTORY :.
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2009 I released the first person ego shooter Lone Wolf 3 after 4 years of development in spare time.
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2004 VGFX_OpenGL became much more professional and I was ready to start the development of a first person 3D shooter called Lone Wolf III. I also made a little Demo07 which is in fact the game intro.
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In 2003 I started the development of an OpenGL hardware accelerated 3D engine with Visual C++ called VGFX_OpenGL and used it for Demo06.
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This was my programming history until 1998 so far. After Invasion 2 I decided to leave Borland Pascal GDI behind and coded an own SVGA (16 Bit) 65536 color unit based on the VESA VBE 2.0 standard. The unit supported the Linear Frame Buffer (LFB) and optional old bank switching technique. Also I was working on Lone Wolf I.
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In 1998 I called my third action game Invasion 2. Again I used the Borland Pascal GDI and as a tradition the game included a little top 3 highscore. The player was able to control a space fighter instead of a tank. Invasion 2 was presented on the PC GAMES Cover-CD Issue 12/1999 which is a very famous german PC magazine.
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In 1997 my second pixel based action game was called Tank Leader 2. I was proud that everything ran in graphic mode but I still used the crappy Borland Pascal GDI stuff.
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In 1996 this was my first pixel based action game. I called it Tank Leader 1 and used the Borland Pascal GDI stuff to enter a 640x480 pixel graphic mode with 16 colors.
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In 1995 I started programming my first game called Invasion. I was 13 years young. The game ran in text mode and the space ships were made of ASCII codes. Unfortunately I have not found the game on any disk so no screen shot here ;(
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