TECH DEMOS
The purpose of these demos is to showcase the capabilities of the
3D engines developed by VENOM Software from 1999 until today.

They do not really target the so-called "demo scene" as they lack
artistic focus and entertainment.

They are more tech demos, which I wrote during my personal
continued education in the 3D computer graphics field.

DOWNLOADS (QUICK JUMP):

2018: Demo 08 - Revelation 20
2008: Demo 07
2004: Demo 06
2002: Demo 05
2002: Demo 04
2001: Demo 03
2001: Demo 02
2001: Demo 01

 

 

DEMO 08 - Revelation 20 (released in 2018)
Demo08 - Revelation 20 - Screenshot Demo08 - Revelation 20 - Screenshot Demo08 - Revelation 20 - Screenshot Demo08 - Revelation 20 - Screenshot Demo08 - Revelation 20 - Screenshot Demo08 - Revelation 20 - Screenshot
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Hardware accelerated via OpenGL
Description
Revelation 20 is a tech demo for my 3D engine VGFXOpenGL v.2.0, showcasing the
following content and effects:
  • Depth of field (DOF)
  • Refraction/Dispersion
  • Real volumetric light using volume ray casting
  • Specular glow/bloom
  • Dirty lens effect
  • Distortion
  • Crepuscular rays emitted from moving objects
  • Screen space ambient occlusion (SSAO)
  • Cube shadow maps
  • 4K textures (color-, normal-, specular- and emission-maps)
  • High res meshes
  • Two high quality music tracks
System Requirements (1080p)
- Windows 10
- OpenGL 4.3
- 3.4 GHz CPU
- 4 GB RAM
- NVidia GTX 1080 or similar powerful card
Release Notes
Powered by VGFXOpenGL v.2.0.

Requires latest graphics drivers! Download for NVIDIA graphics drivers Download for AMD graphics drivers
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9 downloads since 2018-06-19
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5 downloads since 2018-06-19

 

 

 

DEMO 07 (released in 2008)
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Hardware accelerated via OpenGL
Description
This demo is actually the intro from my first person shooter LW3. There are only
two scenes. The first shows a dark hall with plastic hardware accelerated DOT3
bump mapped floor, walls, pillars and ceiling. The bump mapping works on all
video cards with 4 texture units and uses normal maps and normalization cube
maps. There is also a glow blur effect on the logo. The second scene
shows a radial blur effect with 256 fullscreen layers.
Supported by DaveDJ (here on an interview)
The music was produced by DaveDJ.
System Requirements
- Windows XP or higher
- OpenGL 1.4 or higher
- 1.9 GHz CPU
- GeForce3 or similar 3D card
- 512 MB RAM
Release Notes
Powered by VGFXOpenGL v.1.0.

Requires latest graphics drivers! Download for NVIDIA graphics drivers Download for AMD graphics drivers
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97 downloads since 2008-11-04
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22 downloads since 2009-12-15

 

 

 

DEMO 06 (released in 2003)
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Hardware accelerated via OpenGL
Description
My first OpenGL demo supported with music from Infernosounds.
Written in C++ using the OpenGL fixed function pipeline.
Supported by Infernosounds
System Requirements
- Windows XP or higher
- OpenGL 1.4 or higher
- 1.4 GHz CPU
- GeForce3 or similar 3D card
- 512 MB RAM
Release Notes
Powered by VGFXOpenGL v.1.0.

Requires latest graphics drivers! Download for NVIDIA graphics drivers Download for AMD graphics drivers
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41 downloads since 2008-11-04
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10 downloads since 2009-12-15

 

 

 

DEMO 05 (released in 2002)
Demo05 - Screenshot Demo05 - Screenshot
Demo05 - Screenshot Demo05 - Screenshot
Rendered in software
Description
Mostly written in pure Assembler. Wobbling water with specular
lighting and two 3D heads.
System Requirements
- Windows XP or higher
- 1.4 GHz CPU
- 512 MB RAM
Release Notes
Uses one of my very old
software 3D engines.
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15 downloads since 2008-11-04

 

 

 

DEMO 04 (released in 2002)
Demo04 - Screenshot Demo04 - Screenshot Demo04 - Screenshot
Rendered in software
Description
Mostly written in pure Assembler. Shows a wave and blur effect.
System Requirements
- Windows XP or higher
- 1.4 GHz CPU
- 512 MB RAM
Release Notes
Uses one of my very old
software 3D engines.
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12 downloads since 2008-11-04

 

 

 

DEMO 03 (released in 2001)
Demo03 - Screenshot Demo03 - Screenshot Demo03 - Screenshot Demo03 - Screenshot Demo03 - Screenshot Demo03 - Screenshot
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Rendered in software
Description
Mostly written in pure Assembler. My first and way too long software 3D demo.

- Transparent gouraud shaded texture mapping with specular reflections
- High polygon meshes up to 40k triangles
- Somy crappy blur effect
- Software depth buffer
- Infinite colored point light sources
System Requirements
- Windows XP or higher
- 1.4 GHz CPU
- 512 MB RAM
Release Notes
Uses one of my very old
software 3D engines.
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22 downloads since 2008-11-04

 

 

 

DEMO 02 (released in 2001)
Demo02 - Screenshot Demo02 - Screenshot
Rendered in software
Description
Written to test some Assembler blending functions... actually NOT worth a download.
System Requirements
- Windows XP or higher
- 300 MHz CPU
- 128 MB RAM
Release Notes
Uses one of my very
old graphic libraries.
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19 downloads since 2008-11-04

 

 

 

DEMO 01 (released in 2001)
Demo01 - Screenshot Demo01 - Screenshot
Demo01 - Screenshot Demo01 - Screenshot
Rendered in software
Description
Mostly written in pure Assembler. Shows some old-school
sprite effects and a real-time per-pixel fire effect.
System Requirements
- Windows XP or higher
- 300 MHz CPU
- 128 MB RAM
Release Notes
Uses one of my very
old graphic libraries.
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41 downloads since 2008-11-04

 

 

 



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