DEMOS
DOWNLOADS:

Demo 07 (HD video)
Demo 07
Demo 06 (HD video)
Demo 06
Demo 05
Demo 04
Demo 03
Demo 02
Demo 01

 

 

 Released 2004                       .: DEMO 07 :.
Demo07 - Screenshot Demo07 - Screenshot Demo07 - Screenshot Demo07 - Screenshot Demo07 - Screenshot Demo07 - Screenshot
Demo07 - Screenshot Demo07 - Screenshot Demo07 - Screenshot Demo07 - Screenshot Demo07 - Screenshot Demo07 - Screenshot
Demo07 - Screenshot Demo07 - Screenshot Demo07 - Screenshot Demo07 - Screenshot Demo07 - Screenshot Demo07 - Screenshot
Demo07 - Screenshot Demo07 - Screenshot Demo07 - Screenshot Demo07 - Screenshot Demo07 - Screenshot Demo07 - Screenshot
Hardware accelerated via OpenGL
Description
This demo is actually the intro from my first person shooter LW3. There are only
two scenes. The first shows a dark hall with plastic hardware accelerated DOT3
bump mapped floor, walls, pillars and ceiling. The bump mapping works on all
video cards with 4 texture units and uses normal maps and normalization cube
maps. There is also a glow blur effect on the logo. The second scene
shows a radial blur effect with 256 fullscreen layers.
Supported by DaveDJ (here on an interview)
The music was produced by DaveDJ. Dave is a well known DJ
here in Germany who was even on our popular TV channel RTL.
Talking with him was always a pleasure, he is a very friendly
and engaging person.
This was a one man project (3D engine, demo code and design by venom)
supported with great music by DaveDJ.
System Requirements
- Windows XP or higher
- OpenGL 1.4 or higher
- 1.9 GHz CPU
- GeForce3 or similar 3D card
- 512 MB RAM
Release Notes
Powered by VGFXOpenGL v.1.0.

Requires latest graphics drivers! Download for NVIDIA graphics drivers Download for ATI/AMD graphics drivers
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87 downloads since 2008-11-04
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12 downloads since 2009-12-15

 

 

 

 Released 2003                       .: DEMO 06 :.
Demo06 - Screenshot Demo06 - Screenshot Demo06 - Screenshot Demo06 - Screenshot Demo06 - Screenshot Demo06 - Screenshot
Demo06 - Screenshot Demo06 - Screenshot Demo06 - Screenshot Demo06 - Screenshot Demo06 - Screenshot Demo06 - Screenshot
Demo06 - Screenshot Demo06 - Screenshot Demo06 - Screenshot Demo06 - Screenshot Demo06 - Screenshot Demo06 - Screenshot
Demo06 - Screenshot Demo06 - Screenshot Demo06 - Screenshot Demo06 - Screenshot Demo06 - Screenshot Demo06 - Screenshot
Hardware accelerated via OpenGL
Description
My first OpenGL demo. A one man project (3D engine, demo
code, design and animations done by venom) supported with
great music by the german music group Infernosounds.
Supported by Infernosounds
System Requirements
- Windows XP or higher
- OpenGL 1.4 or higher
- 1.4 GHz CPU
- GeForce3 or similar 3D card
- 512 MB RAM
Release Notes
Powered by VGFXOpenGL v.1.0.

Requires latest graphics drivers! Download for NVIDIA graphics drivers Download for ATI/AMD graphics drivers
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30 downloads since 2008-11-04
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7 downloads since 2009-12-15

 

 

 

 Released 2002                       .: DEMO 05 :.
Demo05 - Screenshot Demo05 - Screenshot
Demo05 - Screenshot Demo05 - Screenshot
Rendered in software
Description
An infinite demo/screen saver showing a small fantasy scene with specular
shaded water and two heads with real skin textures.
System Requirements
- Windows XP or higher
- 1.4 GHz CPU
- 512 MB RAM
Release Notes
The demo uses one of my very old
software 3D engines from 2001.
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9 downloads since 2008-11-04

 

 

 

 Released 2002                       .: DEMO 04 :.
Demo04 - Screenshot Demo04 - Screenshot
Rendered in software
Description
Infinite demo/screen saver with a wave and blur effect.
System Requirements
- Windows XP or higher
- 1.4 GHz CPU
- 512 MB RAM
Release Notes
The demo uses one of my very old
software 3D engines from 2001.
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5 downloads since 2008-11-04

 

 

 

 Released 2001                       .: DEMO 03 :.
Demo03 - Screenshot Demo03 - Screenshot Demo03 - Screenshot Demo03 - Screenshot Demo03 - Screenshot Demo03 - Screenshot
Demo03 - Screenshot Demo03 - Screenshot Demo03 - Screenshot Demo03 - Screenshot Demo03 - Screenshot Demo03 - Screenshot
Rendered in software
Description
This was my first software 3D demo.

- Transparent gouraud shaded texture mapping with specular shading
- High polygon meshes up to 40k triangles
- Motion blur effect
- Software depth buffer
-
Infinite colored point light sources
- Supports textures up to 65535x65535 pixel
(remember GeForce3 cards only supported up to 4096x4096)

All polygon rendering written in Assembler.
System Requirements
- Windows XP or higher
- 1.4 GHz CPU
- 512 MB RAM
Release Notes
The demo uses one of my very old
software 3D engines from 2001.
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13 downloads since 2008-11-04

 

 

 

 Released 2001                       .: DEMO 02 :.
Demo02 - Screenshot Demo02 - Screenshot
Rendered in software
Description
Very short demo to test some software rendered alpha blending.
System Requirements
- Windows XP or higher
- 300 MHz CPU
- 128 MB RAM
Release Notes
The demo uses one of my very old
software 2D graphic libraries.
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10 downloads since 2008-11-04

 

 

 

 Released 2001                       .: DEMO 01 :.
Demo01 - Screenshot Demo01 - Screenshot
Demo01 - Screenshot Demo01 - Screenshot
Rendered in software
Description
Some oldschool software rendered 2D effects like sprite fading, scaling,
blending and rotation. There is also a nice per-pixel fire effect.
System Requirements
- Windows XP or higher
- 300 MHz CPU
- 128 MB RAM
Release Notes
The demo uses one of my very old
software 2D graphic libraries.
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27 downloads since 2008-11-04

 

 

 

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