In-House 3D Engines
2021–Present
VGFXVulkan
Currently in development, VGFXVulkan (Venom Graphics Vulkan) is an in-house, hardware-accelerated 3D engine. Built on Vulkan, it takes full advantage of modern graphics technology, leveraging its advanced API for efficient multithreading and reduced CPU overhead compared to OpenGL.
View the detailed technical features of VGFXVulkan.
2010
VGFXOpenGL v2
VGFXOpenGL (Venom Graphics OpenGL) version 2.0 is an in-house, hardware-accelerated 3D engine. Built on OpenGL 3.2 core profile, it takes full advantage of the programmable pipeline and shaders.
View the detailed technical features of VGFXOpenGL v2.
2003
VGFXOpenGL v1
VGFXOpenGL (Venom Graphics OpenGL) version 1.0 is an in-house, hardware-accelerated 3D engine. Built on OpenGL 1.X, it takes full advantage of the fixed-function pipeline.
View the detailed technical features of VGFXOpenGL v1.
2000
VGFX
VGFX (Venom Graphics) is an in-house software 3D engine developed entirely in Assembler and Free Pascal.
1999
VenomGFX
VenomGFX (Venom Graphics) is an in-house SVGA (16 Bit) graphics unit developed entirely in Assembler and Free Pascal. Built on the VESA VBE 2.0 standard, it features support for the Linear Frame Buffer (LFB) as well as optional compatibility with the legacy bank-switching technique.