2009
VENOM Software released Lone Wolf 3, a first-person 3D shooter entirely developed by a single creator in spare time, using the in-house 3D engine VGFXOpenGL v1.
Game programming, GUI, level design, texturing, special effects and animations were all proudly handcrafted by the developer—proof that one person’s passion can almost stack up to an army of professionals. Of course, when compared to commercial games crafted by hundreds of developers and artists, this is more like a one-man band rocking out than a full symphony orchestra.
Impressions
Intro
























Main Menu
























Weapon – Laser Pistol










Weapon – Pistol






Weapon – Uzi








Weapon – HK MP5K








Weapon – HK UMP45






Weapon – Laser Rifle















Weapon – AK47








Weapon – M16A1





Weapon – HK G36




Weapon – HK XM8





Weapon – Laser Sniper




















Weapon – Electro Shocker















Weapon – HK XM8S






Enemy – Skull








Enemy – Chopper












Enemy – Daemon















Enemy – Digger





Explosions

























Level – Desert












Level – Grassland















Level – Iceland












Level – Underworld










Level – Stoneland










Lens Flares















Shadows










Fog










Power-Ups








HUD




Loading – Start Info – Game Over – Level Finished – Quit






Weapon Platforms – Holy Key




Slow-Mo Frenzy








Windows Interface






Engine & Game Sources


Features
- 5 realtime generated environments with unique atmospheres
- Desert
- Iceland
- Grassland
- Stoneland
- Underworld
- 13 exquisitely animated weapons with stunning sound and visual effects
- Laser Pistol
- Laser Rifle
- Laser Sniper
- Pistol
- Uzi
- HK-MP5K
- HK-UMP45
- HK-G36
- HK-XM8 Carbine
- HK-XM8 Sniper
- AK-47
- M16A1
- Electro Shocker
- 4 critical power-ups for survival
- Health
- Immortality
- Invisibility
- Wings
- 4 distinct enemy types
- Slow-motion frenzy mode for precision aiming
- Over 10 minutes of high-quality digital music
- 80+ immersive sound effects
- Easy gameplay
- 3D sound via FMOD (EAX, Dolby 5.1)
- Spectacular special effects
- 2-minute 3D animated game intro
- Endless atmospheric 3D camera flight in the main menu
- High-resolution textures (up to 1024×1024)
- Advanced and precise collision system

The intro and credits music were composed by DaveDJ, who was once featured on Germany’s popular TV channel RTL
The main menu music was masterfully crafted by Marko & Conny, members of the German dance-pop group Infernosounds

Screencasts
Gameplay
Game Menu
Play Like a Champ
- Take advantage of quiet moments to reload your weapon
- Make every shot count—ammo is limited, so aim carefully
- Activate the invisibility power-up to steer clear of combat for extended periods
- Use the wings power-up to discover shortcuts in Stoneland and Underworld
- Engage slow-motion mode to handle fast-moving enemies like the Digger with precision
Reception
Featured Widely Online







System Requirements
- Supported Operating Systems: Windows XP or newer
- Minimum Processor: x86, Pentium 2 GHz
- Minimum Memory: 2 GB
- Minimum GPU Requirement: GeForce3 or equivalent
Release Notes
- Latest Version: 1.0.6 (changelog)
- Powered by VGFXOpenGL v1